# Stats

Each monster has unique stats that can be risen through training. The stats are:

* Speed: Affects the attack delay, higher speed means more chance of hitting the enemy first during combat
* Strength: Affects damage, higher strength means you hit harder.
* Buffness: Affects defense, higher buffness means you take more hits and take less damage.

All stats should have a level cap related to the Monster generation/rarity - WIP.
