# Prime Elements

### Stats

Monster type affects damage dealt and taken, the strengths and weakness of each type are described in the image bellow:

![](https://1688670385-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNAPCoaeUmhqaj2TjM4Zy%2Fuploads%2F3VdBLAnTCDZVb0sUZGnQ%2Fok.drawio.png?alt=media\&token=4923a890-703b-4535-8bfc-94b84b69134c)

The arrows represent what type has advantage on what type, every time damage is calculated the prime element advantage will raise or reduce damage by 25%.

### Breeding

Tamed monsters are captured with a pure type, the pure types are water, ground and fire. By breeding different pure types you have a 50% chance to obtain new types being them:&#x20;

1. Plant = Water + Ground
2. Metal = Ground + Fire
3. Air = Water + Fire
4. Electricity = Metal + Fire

![](https://1688670385-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FNAPCoaeUmhqaj2TjM4Zy%2Fuploads%2FDhDPrSWzJB7bUz5BOD65%2Fok.drawio%20\(1\).png?alt=media\&token=e3e80957-1b49-48e0-8c82-b9665fd809ef)

By breeding two pure monsters of different types you have 50% chance of the offspring being born with one of the parents type being 60% of chance of being born with the father's type and 40% of the mother's type. By breeding two monsters that don't have a pre-defined combination o monsters of the same type the offspring will be born following the 60/40 rule.
